Saturday, March 5, 2011

Mass Thunderhammer Terminator List 2000pts

Hey guys here's another list I've been wrapping my head around.

HQ

Librarian 140 Vortex of Doom, Null Zone, Terminator Armour, Storm Shield

Elites

Assault Terminators 400 10x THSS

Assault Terminators 400 10x THSS

Troops

Tactical Squad 225 Sergeant w/ chainsword, bolt pistol,meltabombs, teleport homer, 1x Multimelta, 1x Flamer, Rhino

Tactical Squad 225 Sergeant w/ chainsword, bolt pistol, meltabombs,teleport homer, 1x Multimelta, 1x Flamer, Rhino

Scouts 110 Sergeant w/ Powerfist anf Teleport Homer, 4x Scouts w/ Bolt Pistol and Close Combat weapon

Fast Attack

Landspeeders 120 2x Speeders w/ Multimeltas

Landspeeders 120 2x Speeders w/ Multimeltas

Heavy Support

Predator 85 Autocannon, and Heavy Bolter Sponsons

Predator 85 Autocannon, and Heavy Bolter Sponsons

Predator 85 Autocannon, ans Heavy Bolter Sponsons

The idea is to have the Terminators, and Scouts go in reserve. The Tacticals move up midfield, hiding behind terrain and popping smoke on the way there. The landspeeders will move flat out center field to distract the enemy befor the Termies come. One squad can drop in the center field with the tacticals and start marching to wherever they need to be. When the Scouts come in, they can tie up a shooty infantry squad, or destroy a tank with the powerfist. The other Terminator squad can come in with the scouts to back them up in an assault, or multi assault other units around the scouts. However, the Termies don't have to go in reserve, one squad can walk up with the rhinos and speeders, while the other squad deep strikes. It's all up to you in how you want to play them. IF you have any other suggestions about changing the list let me know because this list is just an idea I had. It's more of a fun list for me then a competitive one.

1 comment:

  1. Hey Nemesis,
    I actually like the list alot, your termies can pretty much handle anything especially with the Librarian and null zone. My daemons would definitely hate to face this.. My advice on the scouts though, infiltrate them and give them a teleport homer so termies can use them to teleport to; basically give your termies 3 deployement "zones", the two tacticals in rhinos and the scouts.

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